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 Indentation with Unreal Engine macros
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amoldeshpande
Senior Member

USA
33 Posts

Posted - Oct 26 2019 :  8:58:06 PM  Show Profile  Reply with Quote
when declaration functions in a header

UFUNCTION(bla)
MyFunction();

gets indented as

UFUNCTION(blah)
MyFunction();

Is there any way to fix it ?

thanks.

feline
Whole Tomato Software

United Kingdom
18750 Posts

Posted - Oct 28 2019 :  09:04:13 AM  Show Profile  Reply with Quote
The indenting is coming from the IDE its self, it's not being done by VA. But, if you want to fix the indenting afterwards, this thread explains how to run an IDE regex find and replace to fix the formatting:

https://forums.wholetomato.com/forum/topic.asp?TOPIC_ID=16718

zen is the art of being at one with the two'ness
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amoldeshpande
Senior Member

USA
33 Posts

Posted - Oct 28 2019 :  5:24:13 PM  Show Profile  Reply with Quote
Thanks. I'm aware of workarounds. It would be nice if the feature makes it into VaX someday.
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sean
Whole Tomato Software

USA
2817 Posts

Posted - Oct 28 2019 :  5:49:35 PM  Show Profile  Reply with Quote
It is something we do want to address: case=109205.
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sean
Whole Tomato Software

USA
2817 Posts

Posted - Dec 20 2019 :  2:37:20 PM  Show Profile  Reply with Quote
Build 2358 has improvements in this area when typing but not for the format selection command.
https://support.wholetomato.com/default.asp?W404
http://builds.wholetomato.com/binaries/VA_X_Setup2358_0.exe
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