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 Indentation with Unreal Engine macros

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T O P I C    R E V I E W
amoldeshpande Posted - Oct 26 2019 : 8:58:06 PM
when declaration functions in a header

UFUNCTION(bla)
MyFunction();

gets indented as

UFUNCTION(blah)
MyFunction();

Is there any way to fix it ?

thanks.
4   L A T E S T    R E P L I E S    (Newest First)
sean Posted - Dec 20 2019 : 2:37:20 PM
Build 2358 has improvements in this area when typing but not for the format selection command.
https://support.wholetomato.com/default.asp?W404
http://builds.wholetomato.com/binaries/VA_X_Setup2358_0.exe
sean Posted - Oct 28 2019 : 5:49:35 PM
It is something we do want to address: case=109205.
amoldeshpande Posted - Oct 28 2019 : 5:24:13 PM
Thanks. I'm aware of workarounds. It would be nice if the feature makes it into VaX someday.
feline Posted - Oct 28 2019 : 09:04:13 AM
The indenting is coming from the IDE its self, it's not being done by VA. But, if you want to fix the indenting afterwards, this thread explains how to run an IDE regex find and replace to fix the formatting:

https://forums.wholetomato.com/forum/topic.asp?TOPIC_ID=16718

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