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bibbins
New Member
2 Posts |
Posted - Mar 29 2021 : 12:39:08 PM
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I have version 10.9.2399.0 of Visual Assist X and I'm using it with Unreal Engine 4.25 and Visual Studio 2019 (16.9.1)
I read on the features for for VAX that it fixes the problem with variables after UPROPERTY() being incorrectly indented. But on my machine they are indented automatically, and whenever I choose to reformat a section.
I've looked in the VAX options and not seen anything.
Are there any other settings I need to change to enable this feature? |
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feline
Whole Tomato Software
United Kingdom
19078 Posts |
Posted - Mar 30 2021 : 10:24:51 AM
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Apologies for the confusion. VA has been updated to correct the indent level as you are typing / editing code, but not when you tell the IDE to format a block of code. We are looking to get involved in the IDE format command, to make sure that the correct indenting gets applied then as well:
case=141666
As a partial work around, if you do an IDE find and replace, in Regex mode, do a find for:
^([ \t]+)((UCLASS|UINTERFACE|USTRUCT|UFUNCTION|UPROPERTY)\(.*)\n([ \t])+(\w)
and replace this with:
$1$2\n$1$5
this will help quite a bit.
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zen is the art of being at one with the two'ness |
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bibbins
New Member
2 Posts |
Posted - Apr 02 2021 : 2:04:19 PM
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Thank you for the reply. You mention a case ID in your reply, how can I see the details of that to see when it is resolved? |
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feline
Whole Tomato Software
United Kingdom
19078 Posts |
Posted - Apr 06 2021 : 07:19:31 AM
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Unfortunately our bug system isn't publicly visible, but this thread should be updated when the case is fixed, also we list the fixes on our history of changes page, so you can see what has been fixed in each build:
https://support.wholetomato.com/default.asp?W404
you can also ask for updates on any bug, either here or via email.
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zen is the art of being at one with the two'ness |
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