At GDC, we also heard from someone that they never want to see *.generated.h as an alt+g (goto) target for a symbol (aside perhaps from goto on an include directive on *.generated.h). Would you agree?
I don't think we want to prevent parsing of those files (which could possibly affect coloring of symbols?), but definitely have plans to optionally filter them from some views. I think at the same time, we'll address a similar issue with Qt moc_* files (unrelated to Unreal).
At GDC, we also heard from someone that they never want to see *.generated.h as an alt+g (goto) target for a symbol (aside perhaps from goto on an include directive on *.generated.h). Would you agree?
Yeah, this makes sense. There is nothing in generated.h you'd want to navigate to on purpose.