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 VA re-parsing all files after VS crash
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Zeblote
Tomato Guru

183 Posts

Posted - Jul 10 2017 :  8:14:35 PM  Show Profile  Reply with Quote
Had this happen multiple times now that VS would freeze up for some reason, and need to be force restarted.
The next time I open the project, VA starts re-parsing all of the files. Surely there's no need for this?

Edited by - Zeblote on Jul 10 2017 10:27:57 PM

feline
Whole Tomato Software

United Kingdom
18755 Posts

Posted - Jul 11 2017 :  04:38:30 AM  Show Profile  Reply with Quote
How often are you seeing this freeze?

When this happens, does the IDE actually crash, or does the title bar get updated with "not responding" at the end?

What I would like to focus on is finding and fixing the cause of the crash, since this should not be happening, ever.

zen is the art of being at one with the two'ness
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Zeblote
Tomato Guru

183 Posts

Posted - Jul 11 2017 :  11:28:00 AM  Show Profile  Reply with Quote
It doesn't happen often, VS just randomly froze without crashing.
Maybe the freeze is not even related to VA, I'll have to check what exactly I was doing next time it happens.

But even if VS crashes sometimes that's not... too bad, it'll start back up in 10 seconds.

If VA starts re-parsing all of the files in unreal engine that'll make my pc unusable for 5 minutes.
Why can't it load the cache like it does when starting VS normally?
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feline
Whole Tomato Software

United Kingdom
18755 Posts

Posted - Jul 11 2017 :  12:17:32 PM  Show Profile  Reply with Quote
We are working on making parsing the Unreal Engine more effective, but the entire Unreal Engine is part of the solution, not one of the stable include directories. So VA does not assume that it has not changed, so is parsing.

For now, this setting should help to reduce the system load when this does happen:

https://docs.wholetomato.com/default.asp?W774

it would be interesting to know if there is a lot of CPU or hard drive activity going on when the IDE freezes, this might be the cause. Does the freeze often happen when you edit a widely used header file? If so, it could be down to a lot of work by the IDE intellisense parser. But this should still only be a slow down, not something that actually stops the IDE working completely.

zen is the art of being at one with the two'ness
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Zeblote
Tomato Guru

183 Posts

Posted - Jul 11 2017 :  5:45:45 PM  Show Profile  Reply with Quote
Going to set that to low priority right away, thanks! (But there's probably a reason it's not on low by default, right? Does it have any known negative effects?)

Haven't had any more freezes today, and I don't really remember what I was doing last time. I'll post more details when (if) it happens again
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feline
Whole Tomato Software

United Kingdom
18755 Posts

Posted - Jul 12 2017 :  09:08:35 AM  Show Profile  Reply with Quote
The setting is new. The lower the priority, the less impact VA's parsing will have on your system performance, but the longer VA's parsing will take. Most users, at least who are not working on Unreal sized projects, prefer faster parsing, since it is over quite quickly, even on large solutions. With the entire Unreal project in the solution, Unreal presents something of a special case.

Still, having to kill and restart the IDE should not be happening, so getting to the bottom of this would be very good.

zen is the art of being at one with the two'ness
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