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 Is there a way to make VA suggest mid variable str
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CeilingPanda
New Member

Sweden
4 Posts

Posted - Jul 31 2020 :  07:05:09 AM  Show Profile  Reply with Quote
Hello, very new to using VA and I wondered if there is a way for VA to find mid string keywords when suggesting things.

For example, if I have a class
class Player
{
    int myPlayerHealth;
}


I'd like to be able to type "health" to get a suggestion on Health which is in the normal intellisense. Is this possible in VA?

feline
Whole Tomato Software

United Kingdom
16776 Posts

Posted - Jul 31 2020 :  08:01:04 AM  Show Profile  Reply with Quote
If you are looking at a "member listbox", so you have the code:

Player localPlayerVar;
localPlayerVar.|

then at this point simply typing "health" will do what you want, and filter the listbox to only show items containing health. This assumes you have turned On VA's Enhanced Listboxes settings, in the Options dialog, which should be on by default.

This page explains both Shorthand and Acronyms, which are two methods we use to help you filter a listbox to quickly find what you are looking for:

https://support.wholetomato.com/default.asp?W168

If you are just typing a symbol name without it being a member, so with less context, VA will still try to guess what you want based on what you type, so typing "health" should work, and you can always press CTRL-SPACE to get a full list of possible symbols, which can be filtered down, rather than just some local guesses.

zen is the art of being at one with the two'ness
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CeilingPanda
New Member

Sweden
4 Posts

Posted - Jul 31 2020 :  10:08:25 AM  Show Profile  Reply with Quote
quote:
Originally posted by feline

then at this point simply typing "health" will do what you want



It sounds like what I want, but currently if I have said Player class as before and I type "health" nothing comes up, only if I type "my" it appears. It sounds like the "filtering" on the page you linked should be what I was looking for but this is how it currently behaves where when I type health nothing shows up.

https://imgur.com/a/fZmDk5Y

could also be said this is basically a fresh install without much fiddling at all outside the guide I followed here:

https://docs.wholetomato.com/default.asp?W133
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feline
Whole Tomato Software

United Kingdom
16776 Posts

Posted - Aug 01 2020 :  09:00:35 AM  Show Profile  Reply with Quote
These are sensible settings for VA for larger solutions, and are a fairly common choice.

For your screen shots, since you are typing a symbol, rather than filtering a member listbox, you will be seeing a suggestion listbox. The settings for these are on the:

VA Options -> Suggestions

page, and since you have a listbox I am assuming you have:

VA Options -> Suggestions -> Enable Suggestion Lists

turned On.

I have just double checked with a new, default install of VA VA 2382.0 using VS2017. I have entered your code into a cpp file, and when I type the return line in the "GetHealth()" function, when I type the space after return, I automatically get a suggestion listbox with the single item "myHealth" in it, no need to type anything.

How do you have the following settings set, they are all turned On for me on this default install:

VA Options -> Suggestions -> Include Smart Suggestions
VA Options -> Suggestions -> Show only suggestions in completion lists

VA Options -> Suggestions -> Suggestion and Completion lists
Enable in C++

I assume you are not seeing any listbox when you type the space after return, but I am not sure why.

zen is the art of being at one with the two'ness
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CeilingPanda
New Member

Sweden
4 Posts

Posted - Aug 03 2020 :  03:48:50 AM  Show Profile  Reply with Quote
Yes, these are the settings I'm using currently, also include "VA Snippets" and "Include recatoring suggestions". But I doubt those two would interfere with the suggestions at all.

So basically you're saying the default settings should make my imgur example work? Also sorry for the statics I just wrote I in the middle of a function where I was just to get the screenshots.


EDIT: Just tested some stuff

https://imgur.com/a/ksZL4dk

To clarify, it works if I create an instance of a class and type "health" (Or rather player.health)

But it does not work if I type health inside a function.

Also tested to type this->health which also works, but that's not something I'd like to add to every implicit this pointer in my codebase.

Edited by - CeilingPanda on Aug 03 2020 03:54:31 AM
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feline
Whole Tomato Software

United Kingdom
16776 Posts

Posted - Aug 03 2020 :  07:30:17 AM  Show Profile  Reply with Quote
First up can you please go to:

VA Options -> System Info -> Copy Info

and paste the details (from the clipboard) into your reply. This will give us the basic information about your setup.

Next, sometimes you are dealing with a member listbox, sometimes you are dealing with a smart suggestion listbox, and sometimes you are dealing with a normal suggestion listbox. Something odd is going on with the suggestion listbox in my test situation, which I am studying now. For now though, consider this sample code, where I have tried to illustrate and explain each situation, to explain what is going on here, using VS2019 and VA 2382.0

// renamed class, placed into header file
// renamed so you can test this code on your system safely
class FelinePlayerTest
{
private:
	static int myHealth;
public:
	static int GetHealth()
	{
		int localHealthOne, localHealthTwo;
		FelinePlayerTest localHealthClass;

		// type "::" at the 'end' of this line.  You will get a MEMBER listbox
		// since you have specified the scope, so IDE and VA know what members
		// to show.  NO local variables will be listed
		FelinePlayerTest ;

		// type "->" at the 'end' of this line.  You will get a MEMBER listbox again
		// since you have specified the scope, so IDE and VA know what members
		// to show.  NO local variables will be listed
		this ;

		// typing on a blank line should produce a suggestion listbox - studying this now

		// type SPACE at the 'end' of the next line.  You should get a VA SMART SUGGESTION listbox
		// since you are typing after the keyword "return" and we know the return type of the
		// function, you should get a listbox with the three reasonable guesses
		// "myHealth", "localHealthOne" and "localHealthTwo"
		return;
	}
};

zen is the art of being at one with the two'ness
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CeilingPanda
New Member

Sweden
4 Posts

Posted - Aug 03 2020 :  08:46:44 AM  Show Profile  Reply with Quote
License: trial
VA_X.dll file version 10.9.2382.0 built 2020.06.25
DevEnv.exe version 15.9.28307.1216 Community
msenv.dll version 15.0.28307.1000
Comctl32.dll version 6.10.18362.959
Windows 10 10.0 1909 Build 18363.959
6 processors (x86-64, WOW64)
Language info: 1252, 0x809

Platform: Project defined
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D:\EpicGames\UE_4.25\Engine\Source\Developer\TargetPlatform\Public;
D:\EpicGames\UE_4.25\Engine\Intermediate\Build\Win64\UE4Editor\Inc\TargetPlatform;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\AudioMixer\Public;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\AudioMixer\Classes;
D:\EpicGames\UE_4.25\Engine\Intermediate\Build\Win64\UE4Editor\Inc\AudioMixer;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\ClothingSystemRuntimeInterface\Public;
D:\EpicGames\UE_4.25\Engine\Intermediate\Build\Win64\UE4Editor\Inc\ClothingSystemRuntimeInterface;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\Experimental\GeometryCollectionSimulationCore\Public;
D:\EpicGames\UE_4.25\Engine\Intermediate\Build\Win64\UE4Editor\Inc\GeometryCollectionSimulationCore;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\Experimental\GeometryCollectionCore\Public;
D:\EpicGames\UE_4.25\Engine\Intermediate\Build\Win64\UE4Editor\Inc\GeometryCollectionCore;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\Experimental\ChaosSolvers\Public;
D:\EpicGames\UE_4.25\Engine\Intermediate\Build\Win64\UE4Editor\Inc\ChaosSolvers;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\PhysicsSQ\Public;
D:\EpicGames\UE_4.25\Engine\Intermediate\Build\Win64\UE4Editor\Inc\PhysicsSQ;
D:\EpicGames\UE_4.25\Engine\Source\Editor\Kismet\Public;
D:\EpicGames\UE_4.25\Engine\Source\Editor\Kismet\Classes;
D:\EpicGames\UE_4.25\Engine\Intermediate\Build\Win64\UE4Editor\Inc\Kismet;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\AudioMixerCore\Public;
D:\EpicGames\UE_4.25\Engine\Intermediate\Build\Win64\UE4Editor\Inc\AudioMixerCore;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\AudioExtensions\Public;
D:\EpicGames\UE_4.25\Engine\Intermediate\Build\Win64\UE4Editor\Inc\AudioExtensions;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\SignalProcessing\Public;
D:\EpicGames\UE_4.25\Engine\Intermediate\Build\Win64\UE4Editor\Inc\SignalProcessing;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\Experimental\FieldSystem\Source\FieldSystemCore\Public;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\Experimental\FieldSystem\Source;
D:\EpicGames\UE_4.25\Engine\Intermediate\Build\Win64\UE4Editor\Inc\FieldSystemCore;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\Experimental\Voronoi\Public;
D:\EpicGames\UE_4.25\Engine\Intermediate\Build\Win64\UE4Editor\Inc\Voronoi;
D:\EpicGames\UE_4.25\Engine\Source\ThirdParty;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\Experimental\ChaosCore\Public;
D:\EpicGames\UE_4.25\Engine\Intermediate\Build\Win64\UE4Editor\Inc\ChaosCore;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\Experimental\Chaos\Public;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\Experimental;
D:\EpicGames\UE_4.25\Engine\Intermediate\Build\Win64\UE4Editor\Inc\Chaos;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\PhysicsCore\Public;
D:\EpicGames\UE_4.25\Engine\Intermediate\Build\Win64\UE4Editor\Inc\PhysicsCore;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\NetworkReplayStreaming\NetworkReplayStreaming\Public;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\NetworkReplayStreaming;
D:\EpicGames\UE_4.25\Engine\Intermediate\Build\Win64\UE4Editor\Inc\NetworkReplayStreaming;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\RSA\Public;
D:\EpicGames\UE_4.25\Engine\Intermediate\Build\Win64\UE4Editor\Inc\RSA;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\PakFile\Public;
D:\EpicGames\UE_4.25\Engine\Intermediate\Build\Win64\UE4Editor\Inc\PakFile;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\StaticMeshDescription\Public;
D:\EpicGames\UE_4.25\Engine\Intermediate\Build\Win64\UE4Editor\Inc\StaticMeshDescription;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\MeshDescription\Public;
D:\EpicGames\UE_4.25\Engine\Intermediate\Build\Win64\UE4Editor\Inc\MeshDescription;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\AudioPlatformConfiguration\Public;
D:\EpicGames\UE_4.25\Engine\Intermediate\Build\Win64\UE4Editor\Inc\AudioPlatformConfiguration;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\PacketHandlers\ReliabilityHandlerComponent\Public;
D:\EpicGames\UE_4.25\Engine\Intermediate\Build\Win64\UE4Editor\Inc\ReliabilityHandlerComponent;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\PacketHandlers\PacketHandler\Public;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\PacketHandlers\PacketHandler\Classes;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\PacketHandlers;
D:\EpicGames\UE_4.25\Engine\Intermediate\Build\Win64\UE4Editor\Inc\PacketHandler;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\GameplayTags\Public;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\GameplayTags\Classes;
D:\EpicGames\UE_4.25\Engine\Intermediate\Build\Win64\UE4Editor\Inc\GameplayTags;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\Renderer\Public;
D:\EpicGames\UE_4.25\Engine\Intermediate\Build\Win64\UE4Editor\Inc\Renderer;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\SynthBenchmark\Public;
D:\EpicGames\UE_4.25\Engine\Intermediate\Build\Win64\UE4Editor\Inc\SynthBenchmark;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\EngineSettings\Public;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\EngineSettings\Classes;
D:\EpicGames\UE_4.25\Engine\Intermediate\Build\Win64\UE4Editor\Inc\EngineSettings;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\EngineMessages\Public;
D:\EpicGames\UE_4.25\Engine\Intermediate\Build\Win64\UE4Editor\Inc\EngineMessages;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\AssetRegistry\Public;
D:\EpicGames\UE_4.25\Engine\Intermediate\Build\Win64\UE4Editor\Inc\AssetRegistry;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\Sockets\Public;
D:\EpicGames\UE_4.25\Engine\Intermediate\Build\Win64\UE4Editor\Inc\Sockets;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\Analytics\Analytics\Public;
D:\EpicGames\UE_4.25\Engine\Intermediate\Build\Win64\UE4Editor\Inc\Analytics;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\Analytics\AnalyticsET\Public;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\Analytics;
D:\EpicGames\UE_4.25\Engine\Intermediate\Build\Win64\UE4Editor\Inc\AnalyticsET;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\RenderCore\Public;
D:\EpicGames\UE_4.25\Engine\Intermediate\Build\Win64\UE4Editor\Inc\RenderCore;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\MessagingCommon\Public;
D:\EpicGames\UE_4.25\Engine\Intermediate\Build\Win64\UE4Editor\Inc\MessagingCommon;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\Messaging\Public;
D:\EpicGames\UE_4.25\Engine\Intermediate\Build\Win64\UE4Editor\Inc\Messaging;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\ImageWrapper\Public;
D:\EpicGames\UE_4.25\Engine\Intermediate\Build\Win64\UE4Editor\Inc\ImageWrapper;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\Slate\Public;
D:\EpicGames\UE_4.25\Engine\Intermediate\Build\Win64\UE4Editor\Inc\Slate;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\SlateCore\Public;
D:\EpicGames\UE_4.25\Engine\Intermediate\Build\Win64\UE4Editor\Inc\SlateCore;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\Net\Core\Public;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\Net\Core\Classes;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\Net;
D:\EpicGames\UE_4.25\Engine\Intermediate\Build\Win64\UE4Editor\Inc\NetCore;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\Engine\Public;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\Engine\Classes;
D:\EpicGames\UE_4.25\Engine\Intermediate\Build\Win64\UE4Editor\Inc\Engine;
D:\EpicGames\UE_4.25\Engine\Source\Editor\Documentation\Public;
D:\EpicGames\UE_4.25\Engine\Intermediate\Build\Win64\UE4Editor\Inc\Documentation;
D:\EpicGames\UE_4.25\Engine\Source\Developer\DirectoryWatcher\Public;
D:\EpicGames\UE_4.25\Engine\Intermediate\Build\Win64\UE4Editor\Inc\DirectoryWatcher;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\RHI\Public;
D:\EpicGames\UE_4.25\Engine\Intermediate\Build\Win64\UE4Editor\Inc\RHI;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\ApplicationCore\Public;
D:\EpicGames\UE_4.25\Engine\Intermediate\Build\Win64\UE4Editor\Inc\ApplicationCore;
D:\EpicGames\UE_4.25\Engine\Source\Editor\UnrealEd\Public;
D:\EpicGames\UE_4.25\Engine\Source\Editor\UnrealEd\Classes;
D:\EpicGames\UE_4.25\Engine\Source\Developer\Android\AndroidDeviceDetection\Public\Interfaces;
D:\EpicGames\UE_4.25\Engine\Source\Programs\UnrealLightmass\Public;
D:\EpicGames\UE_4.25\Engine\Source\Editor;
D:\EpicGames\UE_4.25\Engine\Intermediate\Build\Win64\UE4Editor\Inc\UnrealEd;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\CoreUObject\Public;
D:\EpicGames\UE_4.25\Engine\Intermediate\Build\Win64\UE4Editor\Inc\CoreUObject;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\InputCore\Public;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\InputCore\Classes;
D:\EpicGames\UE_4.25\Engine\Intermediate\Build\Win64\UE4Editor\Inc\InputCore;
D:\EpicGames\UE_4.25\Engine\Source\Developer;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\Json\Public;
D:\EpicGames\UE_4.25\Engine\Intermediate\Build\Win64\UE4Editor\Inc\Json;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\Projects\Public;
D:\EpicGames\UE_4.25\Engine\Intermediate\Build\Win64\UE4Editor\Inc\Projects;
D:\EpicGames\UE_4.25\Engine\Intermediate\Build\Win64\UE4Editor\Inc\TraceLog;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\Core\Public;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\TraceLog\Public;
D:\EpicGames\UE_4.25\Engine\Source\Runtime;
D:\EpicGames\UE_4.25\Engine\Intermediate\Build\Win64\UE4Editor\Inc\Core;
D:\EpicGames\UE_4.25\Engine\Source;
D:\EpicGames\UE_4.25\Engine\Intermediate\Build\Win64\UE4Editor\Inc\EyeTracker;
D:\EpicGames\UE_4.25\Engine\Source\Developer\CollisionAnalyzer\Public;
D:\EpicGames\UE_4.25\Engine\Intermediate\Build\Win64\UE4Editor\Inc\CollisionAnalyzer;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\PerfCounters\Public;
D:\EpicGames\UE_4.25\Engine\Intermediate\Build\Win64\UE4Editor\Inc\PerfCounters;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\SlateNullRenderer\Public;
D:\EpicGames\UE_4.25\Engine\Intermediate\Build\Win64\UE4Editor\Inc\SlateNullRenderer;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\AutomationWorker\Public;
D:\EpicGames\UE_4.25\Engine\Intermediate\Build\Win64\UE4Editor\Inc\AutomationWorker;
D:\EpicGames\UE_4.25\Engine\Source\Developer\TextureCompressor\Public;
D:\EpicGames\UE_4.25\Engine\Intermediate\Build\Win64\UE4Editor\Inc\TextureCompressor;
D:\EpicGames\UE_4.25\Engine\Source\Developer\LogVisualizer\Public;
D:\EpicGames\UE_4.25\Engine\Intermediate\Build\Win64\UE4Editor\Inc\LogVisualizer;
D:\EpicGames\UE_4.25\Engine\Source\Developer\SlateReflector\Public;
D:\EpicGames\UE_4.25\Engine\Intermediate\Build\Win64\UE4Editor\Inc\SlateReflector;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\MRMesh\Public;
D:\EpicGames\UE_4.25\Engine\Intermediate\Build\Win64\UE4Editor\Inc\MRMesh;
D:\EpicGames\UE_4.25\Engine\Source\Editor\SequencerWidgets\Public;
D:\EpicGames\UE_4.25\Engine\Intermediate\Build\Win64\UE4Editor\Inc\SequencerWidgets;
D:\EpicGames\UE_4.25\Engine\Source\Editor\KismetWidgets\Public;
D:\EpicGames\UE_4.25\Engine\Intermediate\Build\Win64\UE4Editor\Inc\KismetWidgets;
D:\EpicGames\UE_4.25\Engine\Source\Developer\TaskGraph\Public;
D:\EpicGames\UE_4.25\Engine\Intermediate\Build\Win64\UE4Editor\Inc\TaskGraph;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\SlateRHIRenderer\Public;
D:\EpicGames\UE_4.25\Engine\Intermediate\Build\Win64\UE4Editor\Inc\SlateRHIRenderer;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\ImageCore\Public;
D:\EpicGames\UE_4.25\Engine\Intermediate\Build\Win64\UE4Editor\Inc\ImageCore;
D:\EpicGames\UE_4.25\Engine\Intermediate\Build\Win64\UE4Editor\Inc\Networking;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\Networking\Public;
D:\EpicGames\UE_4.25\Engine\Source\Editor\AnimationEditor\Public;
D:\EpicGames\UE_4.25\Engine\Intermediate\Build\Win64\UE4Editor\Inc\AnimationEditor;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\AugmentedReality\Public;
D:\EpicGames\UE_4.25\Engine\Intermediate\Build\Win64\UE4Editor\Inc\AugmentedReality;
D:\EpicGames\UE_4.25\Engine\Source\Developer\MessageLog\Public;
D:\EpicGames\UE_4.25\Engine\Intermediate\Build\Win64\UE4Editor\Inc\MessageLog;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\Portal\Rpc\Public;
D:\EpicGames\UE_4.25\Engine\Intermediate\Build\Win64\UE4Editor\Inc\PortalRpc;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\MessagingRpc\Public;
D:\EpicGames\UE_4.25\Engine\Intermediate\Build\Win64\UE4Editor\Inc\MessagingRpc;
D:\EpicGames\UE_4.25\Engine\Source\Editor\PIEPreviewDeviceProfileSelector\Public;
D:\EpicGames\UE_4.25\Engine\Intermediate\Build\Win64\UE4Editor\Inc\PIEPreviewDeviceProfileSelector;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\Portal\Services\Public;
D:\EpicGames\UE_4.25\Engine\Intermediate\Build\Win64\UE4Editor\Inc\PortalServices;
D:\EpicGames\UE_4.25\Engine\Source\Editor\ClothingSystemEditorInterface\Public;
D:\EpicGames\UE_4.25\Engine\Intermediate\Build\Win64\UE4Editor\Inc\ClothingSystemEditorInterface;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\MeshUtilitiesCommon\Public;
D:\EpicGames\UE_4.25\Engine\Intermediate\Build\Win64\UE4Editor\Inc\MeshUtilitiesCommon;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\RawMesh\Public;
D:\EpicGames\UE_4.25\Engine\Intermediate\Build\Win64\UE4Editor\Inc\RawMesh;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\ImageWriteQueue\Public;
D:\EpicGames\UE_4.25\Engine\Intermediate\Build\Win64\UE4Editor\Inc\ImageWriteQueue;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\LevelSequence\Public;
D:\EpicGames\UE_4.25\Engine\Intermediate\Build\Win64\UE4Editor\Inc\LevelSequence;
D:\EpicGames\UE_4.25\Engine\Source\Editor\WorkspaceMenuStructure\Public;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\Media\Public;
D:\EpicGames\UE_4.25\Engine\Intermediate\Build\Win64\UE4Editor\Inc\Media;
D:\EpicGames\UE_4.25\Engine\Source\Editor\EditorWidgets\Public;
D:\EpicGames\UE_4.25\Engine\Intermediate\Build\Win64\UE4Editor\Inc\EditorWidgets;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\MovieSceneCapture\Public;
D:\EpicGames\UE_4.25\Engine\Intermediate\Build\Win64\UE4Editor\Inc\MovieSceneCapture;
D:\EpicGames\UE_4.25\Engine\Source\Developer\ToolMenus\Public;
D:\EpicGames\UE_4.25\Engine\Intermediate\Build\Win64\UE4Editor\Inc\ToolMenus;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\AppFramework\Public;
D:\EpicGames\UE_4.25\Engine\Intermediate\Build\Win64\UE4Editor\Inc\AppFramework;

Other Includes:

Stable Source Directories:
D:\EpicGames\UE_4.25\Engine\Source\ThirdParty\Android\libunwind\libunwind\android\tests;
D:\EpicGames\UE_4.25\Engine\Source\ThirdParty\Android\detex;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\XmlParser\Private;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\Windows\XAudio2\Private;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\Windows\WindowsPlatformFeatures\Private;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\Windows\UnrealAudioXAudio2\Private;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\Windows\UnrealAudioWasapi\Private;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\Windows\D3D11RHI\Private\Windows;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\Windows\D3D11RHI\Private\HoloLens;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\Windows\D3D11RHI\Private;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\Windows\AudioMixerXAudio2\Private;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\WidgetCarousel\Private;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\WebBrowserTexture\Private;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\WebBrowser\Private\Native;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\WebBrowser\Private\MobileJS;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\WebBrowser\Private\IOS;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\WebBrowser\Private\CEF;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\WebBrowser\Private\Android;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\WebBrowser\Private;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\VulkanRHI\Private\Windows;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\VulkanRHI\Private\Lumin;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\VulkanRHI\Private\Linux;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\VulkanRHI\Private\Android;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\VulkanRHI\Private;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\VectorVM\Private\Tests;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\VectorVM\Private;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\UnrealAudio\Private\Tests;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\UnrealAudio\Private;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\Unix\UnixCommonStartup\Private;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\UMG\Private\Slate;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\UMG\Private\Components;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\UMG\Private\Blueprint;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\UMG\Private\Binding;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\UMG\Private\Animation;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\UMG\Private;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\UE4Game\Private;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\TraceLog\Private\Trace\Detail\Windows;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\TraceLog\Private\Trace\Detail\Unix;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\TraceLog\Private\Trace\Detail\Apple;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\TraceLog\Private\Trace\Detail\Android;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\TraceLog\Private\Trace;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\Toolbox\Private;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\TimeManagement\Private\Widgets;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\TimeManagement\Private;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\SynthBenchmark\Private;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\StreamingPauseRendering\Private;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\StreamingFile\Private;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\StaticMeshDescription\Private;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\SoundFieldRendering\Private;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\Sockets\Private\Windows;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\Sockets\Private\Unix;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\Sockets\Private\Mac;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\Sockets\Private\IOS;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\Sockets\Private\HoloLens;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\Sockets\Private\BSDSockets;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\Sockets\Private\Android;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\Sockets\Private;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\SlateRHIRenderer\Private;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\SlateNullRenderer\Private;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\SlateCore\Private\Widgets\Images;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\SlateCore\Private\Widgets\Accessibility;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\SlateCore\Private\Widgets;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\SlateCore\Private\Types;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\SlateCore\Private\Textures;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\SlateCore\Private\Styling;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\SlateCore\Private\Sound;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\SlateCore\Private\Rendering;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\SlateCore\Private\Layout;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\SlateCore\Private\Input;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\SlateCore\Private\Fonts;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\SlateCore\Private\FastUpdate;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\SlateCore\Private\Debugging;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\SlateCore\Private\Brushes;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\SlateCore\Private\Application;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\SlateCore\Private\Animation;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\SlateCore\Private;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\Slate\Private\Widgets\Views;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\Slate\Private\Widgets\Text;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\Slate\Private\Widgets\Notifications;
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D:\EpicGames\UE_4.25\Engine\Source\Runtime\Slate\Private\Widgets\LayerManager;
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D:\EpicGames\UE_4.25\Engine\Source\Runtime\Slate\Private\Widgets\Images;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\Slate\Private\Widgets\Docking;
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D:\EpicGames\UE_4.25\Engine\Source\Runtime\Renderer\Private\HairStrands;
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D:\EpicGames\UE_4.25\Engine\Source\Runtime\RenderCore\Private\ProfilingDebugging;
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D:\EpicGames\UE_4.25\Engine\Source\Runtime\Projects\Private;
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D:\EpicGames\UE_4.25\Engine\Source\Runtime\Portal\LauncherPlatform\Private\Windows;
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D:\EpicGames\UE_4.25\Engine\Source\Runtime\Portal\LauncherPlatform\Private\Linux;
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D:\EpicGames\UE_4.25\Engine\Source\Runtime\PerfCounters\Private;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\PakFile\Private;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\PacketHandlers\ReliabilityHandlerComponent\Private;
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D:\EpicGames\UE_4.25\Engine\Source\Runtime\PacketHandlers\EncryptionComponents\SymmetricEncryption\StreamEncryption\XORStreamEncryptor\Private;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\PacketHandlers\EncryptionComponents\SymmetricEncryption\StreamEncryption\StreamEncryptionHandlerComponent\Private;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\PacketHandlers\EncryptionComponents\SymmetricEncryption\BlockEncryption\XORBlockEncryptor\Private;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\PacketHandlers\EncryptionComponents\SymmetricEncryption\BlockEncryption\TwoFishBlockEncryptor\Private;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\PacketHandlers\EncryptionComponents\SymmetricEncryption\BlockEncryption\BlowFishBlockEncryptor\Private;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\PacketHandlers\EncryptionComponents\SymmetricEncryption\BlockEncryption\BlockEncryptionHandlerComponent\Private;
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D:\EpicGames\UE_4.25\Engine\Source\Runtime\OpenGLDrv\Private\Lumin;
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D:\EpicGames\UE_4.25\Engine\Source\Runtime\OpenGLDrv\Private\Android;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\OpenGLDrv\Private;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\Online\XMPP\Private\XmppStrophe;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\Online\XMPP\Private\XmppJingle;
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D:\EpicGames\UE_4.25\Engine\Source\Runtime\Online\WebSockets\Private\Lws;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\Online\WebSockets\Private\HoloLens;
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D:\EpicGames\UE_4.25\Engine\Source\Runtime\Online\Voice\Private\Windows;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\Online\Voice\Private\Mac;
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D:\EpicGames\UE_4.25\Engine\Source\Runtime\Online\Voice\Private\Android;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\Online\Voice\Private;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\Online\Stomp\Private;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\Online\SSL\Private\Windows;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\Online\SSL\Private\Unix;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\Online\SSL\Private\Android;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\Online\SSL\Private;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\Online\ImageDownload\Private;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\Online\ICMP\Private\Windows;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\Online\ICMP\Private\IOS;
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D:\EpicGames\UE_4.25\Engine\Source\Runtime\Online\HTTPServer\Private\Tests;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\Online\HTTPServer\Private;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\Online\HTTP\Private\Windows;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\Online\HTTP\Private\Unix;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\Online\HTTP\Private\IXML;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\Online\HTTP\Private\HoloLens;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\Online\HTTP\Private\GenericPlatform;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\Online\HTTP\Private\Curl;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\Online\HTTP\Private\Apple;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\Online\HTTP\Private\Android;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\Online\HTTP\Private;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\Online\BuildPatchServices\Private\Tests\Unit;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\Online\BuildPatchServices\Private\Installer\Statistics;
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D:\EpicGames\UE_4.25\Engine\Source\Runtime\Online\BuildPatchServices\Private\Generation;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\Online\BuildPatchServices\Private\Enumeration;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\Online\BuildPatchServices\Private\Diffing;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\Online\BuildPatchServices\Private\Data;
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D:\EpicGames\UE_4.25\Engine\Source\Runtime\Online\BuildPatchServices\Private\Compactify;
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D:\EpicGames\UE_4.25\Engine\Source\Runtime\Online\BuildPatchServices\Private;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\Online\BackgroundHTTP\Private\IOS;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\Online\BackgroundHTTP\Private\GenericPlatform;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\Online\BackgroundHTTP\Private;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\NullInstallBundleManager\Source;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\NullDrv\Private;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\NonRealtimeAudioRenderer\Private;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\NetworkReplayStreaming\SaveGameNetworkReplayStreaming\Private;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\NetworkReplayStreaming\NullNetworkReplayStreaming\Private;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\NetworkReplayStreaming\NetworkReplayStreaming\Private;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\NetworkReplayStreaming\LocalFileNetworkReplayStreaming\Private;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\NetworkReplayStreaming\InMemoryNetworkReplayStreaming\Private;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\NetworkReplayStreaming\HttpNetworkReplayStreaming\Private;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\Networking\Private\Tests;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\Networking\Private\Steam;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\Networking\Private\IPv4;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\Networking\Private;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\NetworkFileSystem\Private;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\NetworkFile\Private;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\Net\Core\Private\Net\Core\Trace\Reporters;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\Net\Core\Private\Net\Core\Trace;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\Net\Core\Private\Net\Core\PushModel;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\Net\Core\Private\Net\Core\Misc;
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D:\EpicGames\UE_4.25\Engine\Source\Runtime\MRMesh\Public;
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D:\EpicGames\UE_4.25\Engine\Source\Runtime\MovieSceneTracks\Private\Tracks;
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D:\EpicGames\UE_4.25\Engine\Source\Runtime\MovieSceneCapture\Private;
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D:\EpicGames\UE_4.25\Engine\Source\Runtime\MoviePlayer\Private;
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D:\EpicGames\UE_4.25\Engine\Source\Runtime\MeshUtilitiesCommon\Private;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\MeshDescription\Private;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\MediaUtils\Private;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\MediaAssets\Private\Tests;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\MediaAssets\Private\Misc;
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D:\EpicGames\UE_4.25\Engine\Source\Runtime\Media\Private;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\MaterialShaderQualitySettings\Private;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\Mac\UnrealAudioCoreAudio\Private;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\Mac\CoreAudio\Private;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\Lumin\LuminRuntimeSettings\Private;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\LiveLinkMessageBusFramework\Private;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\LiveLinkInterface\Private\Roles;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\LiveLinkInterface\Private;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\Linux\AudioMixerSDL\Private;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\LevelSequence\Private;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\Launch\Private\Windows;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\Launch\Private\Unix;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\Launch\Private\Mac;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\Launch\Private\Lumin;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\Launch\Private\Linux;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\Launch\Private\IOS;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\Launch\Private\HoloLens;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\Launch\Private\Android;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\Launch\Private;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\Landscape\Private\Materials;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\Landscape\Private;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\JsonUtilities\Private;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\Json\Private\Tests;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\Json\Private\Dom;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\Json\Private;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\IPC\Private;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\IOS\LaunchDaemonMessages\Private;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\IOS\IOSRuntimeSettings\Private;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\IOS\IOSPlatformFeatures\Private;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\IOS\IOSLocalNotification\Private;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\IOS\IOSAudio\Private;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\InstallBundleManager\Private;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\InputDevice\Private;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\InputCore\Private\Windows;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\InputCore\Private\Mac;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\InputCore\Private\Lumin;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\InputCore\Private\Linux;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\InputCore\Private\IOS;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\InputCore\Private\HoloLens;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\InputCore\Private\GenericPlatform;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\InputCore\Private\Android;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\InputCore\Private;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\ImageWriteQueue\Private;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\ImageWrapper\Private\Formats;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\ImageWrapper\Private;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\ImageCore\Private;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\HeadMountedDisplay\Private;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\HardwareSurvey\Private;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\GameplayTasks\Private\Tasks;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\GameplayTasks\Private;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\GameplayTags\Private\Tests;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\GameplayTags\Private;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\GameplayMediaEncoder\Private;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\GameMenuBuilder\Private;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\FriendsAndChat\Private;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\Foliage\Private;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\EyeTracker\Private;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\ExternalRPCRegistry\Private;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\Experimental\Voronoi\Private\Voronoi;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\Experimental\InteractiveToolsFramework\Private\Changes;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\Experimental\InteractiveToolsFramework\Private\BaseTools;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\Experimental\InteractiveToolsFramework\Private\BaseGizmos;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\Experimental\InteractiveToolsFramework\Private\BaseBehaviors;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\Experimental\InteractiveToolsFramework\Private;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\Experimental\GeometryCollectionSimulationCore\Private\GeometryCollection;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\Experimental\GeometryCollectionEngine\Private\GeometryCollection;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\Experimental\GeometryCollectionEngine\Private;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\Experimental\GeometryCollectionCore\Private\GeometryCollection;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\Experimental\FieldSystem\Source\FieldSystemSimulationCore\Private\Field;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\Experimental\FieldSystem\Source\FieldSystemEngine\Private\Field;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\Experimental\FieldSystem\Source\FieldSystemCore\Private\Field;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\Experimental\ChaosSolvers\Private\PhysicsProxy;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\Experimental\ChaosSolvers\Private\Framework;
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D:\EpicGames\UE_4.25\Engine\Source\Runtime\ClothingSystemRuntimeNv\Private;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\ClothingSystemRuntimeInterface\Private;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\ClothingSystemRuntimeCommon\Private\Utils;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\ClothingSystemRuntimeCommon\Private;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\ClientPilot\Private;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\CinematicCamera\Private;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\CEF3Utils\Private\Mac;
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D:\EpicGames\UE_4.25\Engine\Source\Runtime\Cbor\Private\Tests;
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D:\EpicGames\UE_4.25\Engine\Source\Runtime\BuildSettings\Private;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\BlueprintRuntime\Private;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\AVIWriter\Private;
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D:\EpicGames\UE_4.25\Engine\Source\Runtime\AugmentedReality\Private;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\AudioPlatformConfiguration\Private;
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D:\EpicGames\UE_4.25\Engine\Source\Runtime\AudioCaptureImplementations\IOS\AudioCaptureAudioUnit\Private;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\AudioCaptureImplementations\AudioCaptureRtAudio\Private;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\AudioCaptureImplementations\Android\AudioCaptureAndroid\Private;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\AudioCaptureCore\Private;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\AudioAnalyzer\Private;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\AssetRegistry\Private;
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D:\EpicGames\UE_4.25\Engine\Source\Runtime\ApplicationCore\Private\IOS\Accessibility;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\ApplicationCore\Private\GenericPlatform\Accessibility;
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D:\EpicGames\UE_4.25\Engine\Source\Runtime\Apple\MetalRHI\Private;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\Apple\AudioMixerCoreAudio\Private;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\Apple\AudioMixerAudioUnit\Private;
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D:\EpicGames\UE_4.25\Engine\Source\Runtime\AnimGraphRuntime\Public\AnimNodes;
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D:\EpicGames\UE_4.25\Engine\Source\Runtime\AnimationCore\Private;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\Android\AudioMixerAndroid\Private;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\Android\AndroidRuntimeSettings\Private;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\Android\AndroidLocalNotification\Private;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\Android\AndroidAudio\Private;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\Analytics\AnalyticsVisualEditing\Private;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\Analytics\AnalyticsSwrve\Private;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\Analytics\AnalyticsET\Private;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\Analytics\Analytics\Private;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\ALAudio\Private;
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D:\EpicGames\UE_4.25\Engine\Source\Runtime\AIModule\Private;
D:\EpicGames\UE_4.25\Engine\Source\Runtime\Advertising\IOS\IOSAdvertising\Private;
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D:\EpicGames\UE_4.25\Engine\Source\Runtime\Advertising\Advertising\Private;
D:\EpicGames\UE_4.25\Engine\Source\Programs\UnrealHeaderTool\Private\Specifiers;
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D:\EpicGames\UE_4.25\Engine\Source\Editor\WorldBrowser\Private\Tiles;
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D:\EpicGames\UE_4.25\Engine\Source\Editor\WorkspaceMenuStructure\Private;
D:\EpicGames\UE_4.25\Engine\Source\Editor\VREditor\UI;
D:\EpicGames\UE_4.25\Engine\Source\Editor\VREditor\Teleporter;
D:\EpicGames\UE_4.25\Engine\Source\Editor\VirtualTexturingEditor\Private;
D:\EpicGames\UE_4.25\Engine\Source\Editor\ViewportSnapping\Private;
D:\EpicGames\UE_4.25\Engine\Source\Editor\ViewportInteraction\Gizmo;
D:\EpicGames\UE_4.25\Engine\Source\Editor\UnrealEdMessages\Private;
D:\EpicGames\UE_4.25\Engine\Source\Editor\UnrealEd\Private\Factories\Experimental;
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D:\EpicGames\UE_4.25\Engine\Source\Editor\UnrealEd\Private\ThumbnailRendering;
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D:\EpicGames\UE_4.25\Engine\Source\Editor\UnrealEd\Private\Subsystems;
D:\EpicGames\UE_4.25\Engine\Source\Editor\UnrealEd\Private\StaticLightingSystem;
D:\EpicGames\UE_4.25\Engine\Source\Editor\UnrealEd\Private\Settings;
D:\EpicGames\UE_4.25\Engine\Source\Editor\UnrealEd\Private\MaterialEditor;
D:\EpicGames\UE_4.25\Engine\Source\Editor\UnrealEd\Private\Lightmass;
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D:\EpicGames\UE_4.25\Engine\Source\Editor\UnrealEd\Private\Kismet2;
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D:\EpicGames\UE_4.25\Engine\Source\Editor\UnrealEd\Private\Bookmarks;
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D:\EpicGames\UE_4.25\Engine\Source\Editor\UnrealEd\Private\Analytics;
D:\EpicGames\UE_4.25\Engine\Source\Editor\UnrealEd\Private;
D:\EpicGames\UE_4.25\Engine\Source\Editor\UndoHistory\Private\Widgets;
D:\EpicGames\UE_4.25\Engine\Source\Editor\UndoHistory\Private;
D:\EpicGames\UE_4.25\Engine\Source\Editor\UMGEditor\Private\Widgets;
D:\EpicGames\UE_4.25\Engine\Source\Editor\UMGEditor\Private\Utility;
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D:\EpicGames\UE_4.25\Engine\Source\Editor\UMGEditor\Private\Extensions;
D:\EpicGames\UE_4.25\Engine\Source\Editor\UMGEditor\Private\DragDrop;
D:\EpicGames\UE_4.25\Engine\Source\Editor\UMGEditor\Private\Details;
D:\EpicGames\UE_4.25\Engine\Source\Editor\UMGEditor\Private\Designer;
D:\EpicGames\UE_4.25\Engine\Source\Editor\UMGEditor\Private\Customizations;
D:\EpicGames\UE_4.25\Engine\Source\Editor\UMGEditor\Private\Components;
D:\EpicGames\UE_4.25\Engine\Source\Editor\UMGEditor\Private\BlueprintModes;
D:\EpicGames\UE_4.25\Engine\Source\Editor\UMGEditor\Private\Animation;
D:\EpicGames\UE_4.25\Engine\Source\Editor\UMGEditor\Private;
D:\EpicGames\UE_4.25\Engine\Source\Editor\UMGEditor\Classes;
D:\EpicGames\UE_4.25\Engine\Source\Editor\TranslationEditor\Private;
D:\EpicGames\UE_4.25\Engine\Source\Editor\ToolMenusEditor\Private;
D:\EpicGames\UE_4.25\Engine\Source\Editor\TimeManagementEditor\Private;
D:\EpicGames\UE_4.25\Engine\Source\Editor\TextureEditor\Private\Widgets;
D:\EpicGames\UE_4.25\Engine\Source\Editor\TextureEditor\Private\Models;
D:\EpicGames\UE_4.25\Engine\Source\Editor\TextureEditor\Private\Customizations;
D:\EpicGames\UE_4.25\Engine\Source\Editor\TextureEditor\Private;
D:\EpicGames\UE_4.25\Engine\Source\Editor\SwarmInterface\Private;
D:\EpicGames\UE_4.25\Engine\Source\Editor\StructViewer\Private;
D:\EpicGames\UE_4.25\Engine\Source\Editor\StringTableEditor\Private;
D:\EpicGames\UE_4.25\Engine\Source\Editor\StatsViewer\Private\StatsPages;
D:\EpicGames\UE_4.25\Engine\Source\Editor\StatsViewer\Private\StatsEntries;
D:\EpicGames\UE_4.25\Engine\Source\Editor\StatsViewer\Private;
D:\EpicGames\UE_4.25\Engine\Source\Editor\StaticMeshEditor\Private;
D:\EpicGames\UE_4.25\Engine\Source\Editor\SourceControlWindows\Private;
D:\EpicGames\UE_4.25\Engine\Source\Editor\SkeletonEditor\Private;
D:\EpicGames\UE_4.25\Engine\Source\Editor\SkeletalMeshEditor\Private;
D:\EpicGames\UE_4.25\Engine\Source\Editor\SerializedRecorderInterface\Private;
D:\EpicGames\UE_4.25\Engine\Source\Editor\SequencerWidgets\Private;
D:\EpicGames\UE_4.25\Engine\Source\Editor\SequenceRecorderSections\Private;
D:\EpicGames\UE_4.25\Engine\Source\Editor\SequenceRecorder\Private\Sections;
D:\EpicGames\UE_4.25\Engine\Source\Editor\SequenceRecorder\Private;
D:\EpicGames\UE_4.25\Engine\Source\Editor\Sequencer\Private\Tools;
D:\EpicGames\UE_4.25\Engine\Source\Editor\Sequencer\Private\DisplayNodes;
D:\EpicGames\UE_4.25\Engine\Source\Editor\Sequencer\Private;
D:\EpicGames\UE_4.25\Engine\Source\Editor\SceneOutliner\Private;
D:\EpicGames\UE_4.25\Engine\Source\Editor\SceneDepthPickerMode\Private;
D:\EpicGames\UE_4.25\Engine\Source\Editor\PropertyEditor\Private\UserInterface\PropertyTable;
D:\EpicGames\UE_4.25\Engine\Source\Editor\PropertyEditor\Private\UserInterface\PropertyEditor;
D:\EpicGames\UE_4.25\Engine\Source\Editor\PropertyEditor\Private\UserInterface\PropertyDetails;
D:\EpicGames\UE_4.25\Engine\Source\Editor\PropertyEditor\Private\Presentation\PropertyTable;
D:\EpicGames\UE_4.25\Engine\Source\Editor\PropertyEditor\Private\Presentation\PropertyEditor;
D:\EpicGames\UE_4.25\Engine\Source\Editor\PropertyEditor\Public;
D:\EpicGames\UE_4.25\Engine\Source\Editor\PropertyEditor\Private;
D:\EpicGames\UE_4.25\Engine\Source\Editor\ProjectTargetPlatformEditor\Private\Widgets;
D:\EpicGames\UE_4.25\Engine\Source\Editor\ProjectTargetPlatformEditor\Private;
D:\EpicGames\UE_4.25\Engine\Source\Editor\ProjectSettingsViewer\Private;
D:\EpicGames\UE_4.25\Engine\Source\Editor\PluginWarden\Private;
D:\EpicGames\UE_4.25\Engine\Source\Editor\PListEditor\Private;
D:\EpicGames\UE_4.25\Engine\Source\Editor\PlacementMode\Private;
D:\EpicGames\UE_4.25\Engine\Source\Editor\PixelInspector\Private;
D:\EpicGames\UE_4.25\Engine\Source\Editor\PinnedCommandList\Private;
D:\EpicGames\UE_4.25\Engine\Source\Editor\PIEPreviewDeviceSpecification\Private;
D:\EpicGames\UE_4.25\Engine\Source\Editor\PIEPreviewDeviceProfileSelector\Private;
D:\EpicGames\UE_4.25\Engine\Source\Editor\PhysicsAssetEditor\Private\PhysicsAssetGraph;
D:\EpicGames\UE_4.25\Engine\Source\Editor\PhysicsAssetEditor\Private;
D:\EpicGames\UE_4.25\Engine\Source\Editor\Persona\Private\Shared;
D:\EpicGames\UE_4.25\Engine\Source\Editor\Persona\Private\EditModes;
D:\EpicGames\UE_4.25\Engine\Source\Editor\Persona\Private\Customization;
D:\EpicGames\UE_4.25\Engine\Source\Editor\Persona\Private\AnimTimeline;
D:\EpicGames\UE_4.25\Engine\Source\Editor\Persona\Public;
D:\EpicGames\UE_4.25\Engine\Source\Editor\Persona\Private;
D:\EpicGames\UE_4.25\Engine\Source\Editor\PackagesDialog\Private;
D:\EpicGames\UE_4.25\Engine\Source\Editor\OverlayEditor\Private\Factories;
D:\EpicGames\UE_4.25\Engine\Source\Editor\OverlayEditor\Private;
D:\EpicGames\UE_4.25\Engine\Source\Editor\NewLevelDialog\Private;
D:\EpicGames\UE_4.25\Engine\Source\Editor\MovieSceneTools\Private\TrackEditors\PropertyTrackEditors;
D:\EpicGames\UE_4.25\Engine\Source\Editor\MovieSceneTools\Private\TrackEditorThumbnail;
D:\EpicGames\UE_4.25\Engine\Source\Editor\MovieSceneTools\Private\TrackEditors;
D:\EpicGames\UE_4.25\Engine\Source\Editor\MovieSceneTools\Private\Sections;
D:\EpicGames\UE_4.25\Engine\Source\Editor\MovieSceneTools\Private\FCPXML;
D:\EpicGames\UE_4.25\Engine\Source\Editor\MovieSceneTools\Private\CurveKeyEditors;
D:\EpicGames\UE_4.25\Engine\Source\Editor\MovieSceneTools\Private\Channels;
D:\EpicGames\UE_4.25\Engine\Source\Editor\MovieSceneTools\Private;
D:\EpicGames\UE_4.25\Engine\Source\Editor\MovieSceneCaptureDialog\Private;
D:\EpicGames\UE_4.25\Engine\Source\Editor\MeshPaintMode\Private;
D:\EpicGames\UE_4.25\Engine\Source\Editor\MeshPaint\Private;
D:\EpicGames\UE_4.25\Engine\Source\Editor\MergeActors\Private\MeshProxyTool;
D:\EpicGames\UE_4.25\Engine\Source\Editor\MergeActors\Private\MeshMergingTool;
D:\EpicGames\UE_4.25\Engine\Source\Editor\MergeActors\Private\MeshInstancingTool;
D:\EpicGames\UE_4.25\Engine\Source\Editor\MergeActors\Private\MergeProxyUtils;
D:\EpicGames\UE_4.25\Engine\Source\Editor\MergeActors\Private;
D:\EpicGames\UE_4.25\Engine\Source\Editor\Matinee\Private;
D:\EpicGames\UE_4.25\Engine\Source\Editor\MaterialEditor\Private\Tests;
D:\EpicGames\UE_4.25\Engine\Source\Editor\MaterialEditor\Private;
D:\EpicGames\UE_4.25\Engine\Source\Editor\MainFrame\Private\Menus;
D:\EpicGames\UE_4.25\Engine\Source\Editor\MainFrame\Private\Frame;
D:\EpicGames\UE_4.25\Engine\Source\Editor\MainFrame\Private;
D:\EpicGames\UE_4.25\Engine\Source\Editor\LocalizationDashboard\Private;
D:\EpicGames\UE_4.25\Engine\Source\Editor\LocalizationCommandletExecution\Private;
D:\EpicGames\UE_4.25\Engine\Source\Editor\LevelEditor\Private;
D:\EpicGames\UE_4.25\Engine\Source\Editor\Layers\Private;
D:\EpicGames\UE_4.25\Engine\Source\Editor\LandscapeEditorUtilities\Private;
D:\EpicGames\UE_4.25\Engine\Source\Editor\LandscapeEditor\Private\Tests;
D:\EpicGames\UE_4.25\Engine\Source\Editor\LandscapeEditor\Private;
D:\EpicGames\UE_4.25\Engine\Source\Editor\KismetWidgets\Private;
D:\EpicGames\UE_4.25\Engine\Source\Editor\KismetCompiler\Private;
D:\EpicGames\UE_4.25\Engine\Source\Editor\Kismet\Private\WorkflowOrientedApp;
D:\EpicGames\UE_4.25\Engine\Source\Editor\Kismet\Private\Tests;
D:\EpicGames\UE_4.25\Engine\Source\Editor\Kismet\Private\Debugging;
D:\EpicGames\UE_4.25\Engine\Source\Editor\Kismet\Private;
D:\EpicGames\UE_4.25\Engine\Source\Editor\IntroTutorials\Private;
D:\EpicGames\UE_4.25\Engine\Source\Editor\InternationalizationSettings\Private;
D:\EpicGames\UE_4.25\Engine\Source\Editor\InputBindingEditor\Private\Widgets;
D:\EpicGames\UE_4.25\Engine\Source\Editor\InputBindingEditor\Private;
D:\EpicGames\UE_4.25\Engine\Source\Editor\HierarchicalLODOutliner\Private;
D:\EpicGames\UE_4.25\Engine\Source\Editor\HardwareTargeting\Private;
D:\EpicGames\UE_4.25\Engine\Source\Editor\GraphEditor\Private\NiagaraPins;
D:\EpicGames\UE_4.25\Engine\Source\Editor\GraphEditor\Private\MaterialPins;
D:\EpicGames\UE_4.25\Engine\Source\Editor\GraphEditor\Private\MaterialNodes;
D:\EpicGames\UE_4.25\Engine\Source\Editor\GraphEditor\Private\KismetPins;
D:\EpicGames\UE_4.25\Engine\Source\Editor\GraphEditor\Private\KismetNodes;
D:\EpicGames\UE_4.25\Engine\Source\Editor\GraphEditor\Private;
D:\EpicGames\UE_4.25\Engine\Source\Editor\GameProjectGeneration\Private\Tests;
D:\EpicGames\UE_4.25\Engine\Source\Editor\GameProjectGeneration\Private;
D:\EpicGames\UE_4.25\Engine\Source\Editor\GameplayTasksEditor\Private;
D:\EpicGames\UE_4.25\Engine\Source\Editor\FontEditor\Private;
D:\EpicGames\UE_4.25\Engine\Source\Editor\FoliageEdit\Private;
D:\EpicGames\UE_4.25\Engine\Source\Editor\Experimental\EditorInteractiveToolsFramework\Private;
D:\EpicGames\UE_4.25\Engine\Source\Editor\EnvironmentQueryEditor\Private\DetailCustomizations;
D:\EpicGames\UE_4.25\Engine\Source\Editor\EnvironmentQueryEditor\Private;
D:\EpicGames\UE_4.25\Engine\Source\Editor\EditorWidgets\Private;
D:\EpicGames\UE_4.25\Engine\Source\Editor\EditorSubsystem\Private;
D:\EpicGames\UE_4.25\Engine\Source\Editor\EditorStyle\Private;
D:\EpicGames\UE_4.25\Engine\Source\Editor\EditorSettingsViewer\Private;
D:\EpicGames\UE_4.25\Engine\Source\Editor\Documentation\Private;
D:\EpicGames\UE_4.25\Engine\Source\Editor\DistCurveEditor\Private;
D:\EpicGames\UE_4.25\Engine\Source\Editor\DeviceProfileServices\Private;
D:\EpicGames\UE_4.25\Engine\Source\Editor\DeviceProfileEditor\Private\DetailsPanel;
D:\EpicGames\UE_4.25\Engine\Source\Editor\DeviceProfileEditor\Private;
D:\EpicGames\UE_4.25\Engine\Source\Editor\DetailCustomizations\Private;
D:\EpicGames\UE_4.25\Engine\Source\Editor\DataTableEditor\Public;
D:\EpicGames\UE_4.25\Engine\Source\Editor\DataTableEditor\Private;
D:\EpicGames\UE_4.25\Engine\Source\Editor\CurveTableEditor\Private;
D:\EpicGames\UE_4.25\Engine\Source\Editor\CurveEditor\Public\Filters;
D:\EpicGames\UE_4.25\Engine\Source\Editor\CurveEditor\Private\Views;
D:\EpicGames\UE_4.25\Engine\Source\Editor\CurveEditor\Private\Tree;
D:\EpicGames\UE_4.25\Engine\Source\Editor\CurveEditor\Private\Filters;
D:\EpicGames\UE_4.25\Engine\Source\Editor\CurveEditor\Private\DragOperations;
D:\EpicGames\UE_4.25\Engine\Source\Editor\CurveEditor\Private;
D:\EpicGames\UE_4.25\Engine\Source\Editor\CurveAssetEditor\Private;
D:\EpicGames\UE_4.25\Engine\Source\Editor\ContentBrowser\Private;
D:\EpicGames\UE_4.25\Engine\Source\Editor\ConfigEditor\Private\PropertyVisualization;
D:\EpicGames\UE_4.25\Engine\Source\Editor\ConfigEditor\Private;
D:\EpicGames\UE_4.25\Engine\Source\Editor\ComponentVisualizers\Private;
D:\EpicGames\UE_4.25\Engine\Source\Editor\CommonMenuExtensions\Private;
D:\EpicGames\UE_4.25\Engine\Source\Editor\ClothPainter\Private;
D:\EpicGames\UE_4.25\Engine\Source\Editor\ClothingSystemEditorInterface\Private;
D:\EpicGames\UE_4.25\Engine\Source\Editor\ClothingSystemEditor\Private;
D:\EpicGames\UE_4.25\Engine\Source\Editor\ClassViewer\Private;
D:\EpicGames\UE_4.25\Engine\Source\Editor\Cascade\Private\Tests;
D:\EpicGames\UE_4.25\Engine\Source\Editor\Cascade\Private;
D:\EpicGames\UE_4.25\Engine\Source\Editor\Blutility\Private;
D:\EpicGames\UE_4.25\Engine\Source\Editor\BlueprintGraph\Private;
D:\EpicGames\UE_4.25\Engine\Source\Editor\BehaviorTreeEditor\Private\DetailCustomizations;
D:\EpicGames\UE_4.25\Engine\Source\Editor\BehaviorTreeEditor\Private;
D:\EpicGames\UE_4.25\Engine\Source\Editor\AudioEditor\Private\Factories;
D:\EpicGames\UE_4.25\Engine\Source\Editor\AudioEditor\Private\AssetTypeActions;
D:\EpicGames\UE_4.25\Engine\Source\Editor\AudioEditor\Private;
D:\EpicGames\UE_4.25\Engine\Source\Editor\AssetTagsEditor\Private;
D:\EpicGames\UE_4.25\Engine\Source\Editor\AnimGraph\Private\EditModes;
D:\EpicGames\UE_4.25\Engine\Source\Editor\AnimGraph\Private;
D:\EpicGames\UE_4.25\Engine\Source\Editor\AnimationModifiers\Private;
D:\EpicGames\UE_4.25\Engine\Source\Editor\AnimationEditor\Private;
D:\EpicGames\UE_4.25\Engine\Source\Editor\AnimationBlueprintEditor\Private\AnimationStateNodes;
D:\EpicGames\UE_4.25\Engine\Source\Editor\AnimationBlueprintEditor\Private\AnimationPins;
D:\EpicGames\UE_4.25\Engine\Source\Editor\AnimationBlueprintEditor\Private\AnimationNodes;
D:\EpicGames\UE_4.25\Engine\Source\Editor\AnimationBlueprintEditor\Private;
D:\EpicGames\UE_4.25\Engine\Source\Editor\AIGraph\Private;
D:\EpicGames\UE_4.25\Engine\Source\Editor\AdvancedPreviewScene\Private;
D:\EpicGames\UE_4.25\Engine\Source\Editor\AddContentDialog\Private\ContentSourceProviders\FeaturePack;
D:\EpicGames\UE_4.25\Engine\Source\Editor\AddContentDialog\Private\ViewModels;
D:\EpicGames\UE_4.25\Engine\Source\Editor\AddContentDialog\Private;
D:\EpicGames\UE_4.25\Engine\Source\Editor\ActorPickerMode\Private;
D:\EpicGames\UE_4.25\Engine\Source\Editor\VREditor;
D:\EpicGames\UE_4.25\Engine\Source\Editor\ViewportInteraction;
D:\EpicGames\UE_4.25\Engine\Source\Editor\UATHelper;
D:\EpicGames\UE_4.25\Engine\Source\Developer\XGEController\Private;
D:\EpicGames\UE_4.25\Engine\Source\Developer\Windows\WindowsTargetPlatform\Private;
D:\EpicGames\UE_4.25\Engine\Source\Developer\Windows\WindowsServerTargetPlatform\Private;
D:\EpicGames\UE_4.25\Engine\Source\Developer\Windows\WindowsPlatformEditor\Private;
D:\EpicGames\UE_4.25\Engine\Source\Developer\Windows\WindowsNoEditorTargetPlatform\Private;
D:\EpicGames\UE_4.25\Engine\Source\Developer\Windows\WindowsClientTargetPlatform\Private;
D:\EpicGames\UE_4.25\Engine\Source\Developer\Windows\ShaderFormatD3D\Private;
D:\EpicGames\UE_4.25\Engine\Source\Developer\Windows\LiveCodingServer\Private\External;
D:\EpicGames\UE_4.25\Engine\Source\Developer\Windows\LiveCodingServer\Private;
D:\EpicGames\UE_4.25\Engine\Source\Developer\Windows\LiveCoding\Private\External;
D:\EpicGames\UE_4.25\Engine\Source\Developer\Windows\LiveCoding\Private;
D:\EpicGames\UE_4.25\Engine\Source\Developer\VulkanShaderFormat\Private;
D:\EpicGames\UE_4.25\Engine\Source\Developer\TraceServices\Private\Modules;
D:\EpicGames\UE_4.25\Engine\Source\Developer\TraceServices\Private\Model;
D:\EpicGames\UE_4.25\Engine\Source\Developer\TraceServices\Private\Common;
D:\EpicGames\UE_4.25\Engine\Source\Developer\TraceServices\Private\Analyzers;
D:\EpicGames\UE_4.25\Engine\Source\Developer\TraceServices\Private;
D:\EpicGames\UE_4.25\Engine\Source\Developer\TraceInsights\Private\Insights\Table\Widgets;
D:\EpicGames\UE_4.25\Engine\Source\Developer\TraceInsights\Private\Insights\Table\ViewModels;
D:\EpicGames\UE_4.25\Engine\Source\Developer\TraceInsights\Private\Insights\NetworkingProfiler\Widgets;
D:\EpicGames\UE_4.25\Engine\Source\Developer\TraceInsights\Private\Insights\NetworkingProfiler\ViewModels;
D:\EpicGames\UE_4.25\Engine\Source\Developer\TraceInsights\Private\Insights\LoadingProfiler\Widgets;
D:\EpicGames\UE_4.25\Engine\Source\Developer\TraceInsights\Private\Insights\Widgets;
D:\EpicGames\UE_4.25\Engine\Source\Developer\TraceInsights\Private\Insights\ViewModels;
D:\EpicGames\UE_4.25\Engine\Source\Developer\TraceInsights\Private\Insights\StoreService;
D:\EpicGames\UE_4.25\Engine\Source\Developer\TraceInsights\Private\Insights\NetworkingProfiler;
D:\EpicGames\UE_4.25\Engine\Source\Developer\TraceInsights\Private\Insights\LoadingProfiler;
D:\EpicGames\UE_4.25\Engine\Source\Developer\TraceInsights\Private\Insights\Common;
D:\EpicGames\UE_4.25\Engine\Source\Developer\TraceInsights\Private\Insights;
D:\EpicGames\UE_4.25\Engine\Source\Developer\TraceAnalysis\Private\Analysis\Transport;
D:\EpicGames\UE_4.25\Engine\Source\Developer\TraceAnalysis\Private\Store;
D:\EpicGames\UE_4.25\Engine\Source\Developer\TraceAnalysis\Private\Asio;
D:\EpicGames\UE_4.25\Engine\Source\Developer\TraceAnalysis\Private\Analysis;
D:\EpicGames\UE_4.25\Engine\Source\Developer\TraceAnalysis\Private;
D:\EpicGames\UE_4.25\Engine\Source\Developer\ToolMenus\Private;
D:\EpicGames\UE_4.25\Engine\Source\Developer\TextureFormatUncompressed\Private;
D:\EpicGames\UE_4.25\Engine\Source\Developer\TextureFormatPVR\Private;
D:\EpicGames\UE_4.25\Engine\Source\Developer\TextureFormatIntelISPCTexComp\Private;
D:\EpicGames\UE_4.25\Engine\Source\Developer\TextureFormatDXT\Private;
D:\EpicGames\UE_4.25\Engine\Source\Developer\TextureFormatASTC\Private;
D:\EpicGames\UE_4.25\Engine\Source\Developer\TextureFormatAndroid\Private;
D:\EpicGames\UE_4.25\Engine\Source\Developer\TextureCompressor\Private;
D:\EpicGames\UE_4.25\Engine\Source\Developer\TaskGraph\Private;
D:\EpicGames\UE_4.25\Engine\Source\Developer\TargetPlatform\Private;
D:\EpicGames\UE_4.25\Engine\Source\Developer\TargetDeviceServices\Private\Services;
D:\EpicGames\UE_4.25\Engine\Source\Developer\TargetDeviceServices\Private\Proxies;
D:\EpicGames\UE_4.25\Engine\Source\Developer\TargetDeviceServices\Private;
D:\EpicGames\UE_4.25\Engine\Source\Developer\StandaloneRenderer\Private\Windows\OpenGL;
D:\EpicGames\UE_4.25\Engine\Source\Developer\StandaloneRenderer\Private\Windows\D3D;
D:\EpicGames\UE_4.25\Engine\Source\Developer\StandaloneRenderer\Private\Mac\OpenGL;
D:\EpicGames\UE_4.25\Engine\Source\Developer\StandaloneRenderer\Private\Linux\OpenGL;
D:\EpicGames\UE_4.25\Engine\Source\Developer\StandaloneRenderer\Private\OpenGL;
D:\EpicGames\UE_4.25\Engine\Source\Developer\StandaloneRenderer\Private\IOS;
D:\EpicGames\UE_4.25\Engine\Source\Developer\StandaloneRenderer\Private;
D:\EpicGames\UE_4.25\Engine\Source\Developer\SourceControl\Private;
D:\EpicGames\UE_4.25\Engine\Source\Developer\SourceCodeAccess\Private;
D:\EpicGames\UE_4.25\Engine\Source\Developer\SlateReflector\Private\Widgets;
D:\EpicGames\UE_4.25\Engine\Source\Developer\SlateReflector\Private\Models;
D:\EpicGames\UE_4.25\Engine\Source\Developer\SlateReflector\Private;
D:\EpicGames\UE_4.25\Engine\Source\Developer\SlateFileDialogs\Private;
D:\EpicGames\UE_4.25\Engine\Source\Developer\SlackIntegrations\Private;
D:\EpicGames\UE_4.25\Engine\Source\Developer\SkeletalMeshUtilitiesCommon\Private;
D:\EpicGames\UE_4.25\Engine\Source\Developer\SharedSettingsWidgets\Private;
D:\EpicGames\UE_4.25\Engine\Source\Developer\ShaderPreprocessor\Private;
D:\EpicGames\UE_4.25\Engine\Source\Developer\ShaderFormatVectorVM\Private;
D:\EpicGames\UE_4.25\Engine\Source\Developer\ShaderFormatOpenGL\Private;
D:\EpicGames\UE_4.25\Engine\Source\Developer\ShaderCompilerCommon\Private;
D:\EpicGames\UE_4.25\Engine\Source\Developer\SettingsEditor\Private\Widgets;
D:\EpicGames\UE_4.25\Engine\Source\Developer\SettingsEditor\Private;
D:\EpicGames\UE_4.25\Engine\Source\Developer\Settings\Private;
D:\EpicGames\UE_4.25\Engine\Source\Developer\SessionFrontend\Private\Widgets\Console;
D:\EpicGames\UE_4.25\Engine\Source\Developer\SessionFrontend\Private\Widgets\Browser;
D:\EpicGames\UE_4.25\Engine\Source\Developer\SessionFrontend\Private\Widgets;
D:\EpicGames\UE_4.25\Engine\Source\Developer\SessionFrontend\Private;
D:\EpicGames\UE_4.25\Engine\Source\Developer\ScriptDisassembler\Private;
D:\EpicGames\UE_4.25\Engine\Source\Developer\ScreenShotComparisonTools\Private;
D:\EpicGames\UE_4.25\Engine\Source\Developer\ScreenShotComparison\Private\Widgets;
D:\EpicGames\UE_4.25\Engine\Source\Developer\ScreenShotComparison\Private\Models;
D:\EpicGames\UE_4.25\Engine\Source\Developer\ScreenShotComparison\Private;
D:\EpicGames\UE_4.25\Engine\Source\Developer\RigVMDeveloper\Private\RigVMModel\Nodes;
D:\EpicGames\UE_4.25\Engine\Source\Developer\RigVMDeveloper\Private\RigVMModel;
D:\EpicGames\UE_4.25\Engine\Source\Developer\RigVMDeveloper\Private\RigVMCompiler;
D:\EpicGames\UE_4.25\Engine\Source\Developer\RigVMDeveloper\Private;
D:\EpicGames\UE_4.25\Engine\Source\Developer\RealtimeProfiler\Private;
D:\EpicGames\UE_4.25\Engine\Source\Developer\ProjectLauncher\Private\Widgets\Shared;
D:\EpicGames\UE_4.25\Engine\Source\Developer\ProjectLauncher\Private\Widgets\Settings;
D:\EpicGames\UE_4.25\Engine\Source\Developer\ProjectLauncher\Private\Widgets\Project;
D:\EpicGames\UE_4.25\Engine\Source\Developer\ProjectLauncher\Private\Widgets\Progress;
D:\EpicGames\UE_4.25\Engine\Source\Developer\ProjectLauncher\Private\Widgets\Profile;
D:\EpicGames\UE_4.25\Engine\Source\Developer\ProjectLauncher\Private\Widgets\Preview;
D:\EpicGames\UE_4.25\Engine\Source\Developer\ProjectLauncher\Private\Widgets\Package;
D:\EpicGames\UE_4.25\Engine\Source\Developer\ProjectLauncher\Private\Widgets\Launch;
D:\EpicGames\UE_4.25\Engine\Source\Developer\ProjectLauncher\Private\Widgets\Deploy;
D:\EpicGames\UE_4.25\Engine\Source\Developer\ProjectLauncher\Private\Widgets\Cook;
D:\EpicGames\UE_4.25\Engine\Source\Developer\ProjectLauncher\Private\Widgets\Build;
D:\EpicGames\UE_4.25\Engine\Source\Developer\ProjectLauncher\Private\Widgets\Archive;
D:\EpicGames\UE_4.25\Engine\Source\Developer\ProjectLauncher\Private\Widgets;
D:\EpicGames\UE_4.25\Engine\Source\Developer\ProjectLauncher\Private;
D:\EpicGames\UE_4.25\Engine\Source\Developer\ProfilerService\Private;
D:\EpicGames\UE_4.25\Engine\Source\Developer\ProfilerMessages\Private;
D:\EpicGames\UE_4.25\Engine\Source\Developer\ProfilerClient\Private;
D:\EpicGames\UE_4.25\Engine\Source\Developer\Profiler\Private\Widgets;
D:\EpicGames\UE_4.25\Engine\Source\Developer\Profiler\Private;
D:\EpicGames\UE_4.25\Engine\Source\Developer\PakFileUtilities\Private;
D:\EpicGames\UE_4.25\Engine\Source\Developer\OutputLog\Private;
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D:\EpicGames\UE_4.25\Engine\Source\Developer\MessageLog\Private\UserInterface;
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D:\EpicGames\UE_4.25\Engine\Source\Developer\MeshUtilities\Private;
D:\EpicGames\UE_4.25\Engine\Source\Developer\MeshSimplifier\Private;
D:\EpicGames\UE_4.25\Engine\Source\Developer\MeshReductionInterface\Private;
D:\EpicGames\UE_4.25\Engine\Source\Developer\MeshMergeUtilities\Private;
D:\EpicGames\UE_4.25\Engine\Source\Developer\MeshDescriptionOperations\Private;
D:\EpicGames\UE_4.25\Engine\Source\Developer\MeshBuilderCommon\Private;
D:\EpicGames\UE_4.25\Engine\Source\Developer\MeshBuilder\Private;
D:\EpicGames\UE_4.25\Engine\Source\Developer\MeshBoneReduction\Private;
D:\EpicGames\UE_4.25\Engine\Source\Developer\Merge\Private;
D:\EpicGames\UE_4.25\Engine\Source\Developer\MaterialUtilities\Private;
D:\EpicGames\UE_4.25\Engine\Source\Developer\MaterialBaking\Private;
D:\EpicGames\UE_4.25\Engine\Source\Developer\Mac\MacTargetPlatform\Private;
D:\EpicGames\UE_4.25\Engine\Source\Developer\Mac\MacServerTargetPlatform\Private;
D:\EpicGames\UE_4.25\Engine\Source\Developer\Mac\MacPlatformEditor\Private;
D:\EpicGames\UE_4.25\Engine\Source\Developer\Mac\MacNoEditorTargetPlatform\Private;
D:\EpicGames\UE_4.25\Engine\Source\Developer\Mac\MacClientTargetPlatform\Private;
D:\EpicGames\UE_4.25\Engine\Source\Developer\Lumin\LuminTargetPlatform\Private;
D:\EpicGames\UE_4.25\Engine\Source\Developer\Lumin\LuminPlatformEditor\Private;
D:\EpicGames\UE_4.25\Engine\Source\Developer\LogVisualizer\Private;
D:\EpicGames\UE_4.25\Engine\Source\Developer\LocalizationService\Private;
D:\EpicGames\UE_4.25\Engine\Source\Developer\Localization\Private\Serialization;
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D:\EpicGames\UE_4.25\Engine\Source\Developer\Linux\LinuxTargetPlatform\Private;
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D:\EpicGames\UE_4.25\Engine\Source\Developer\Linux\LinuxClientTargetPlatform\Private;
D:\EpicGames\UE_4.25\Engine\Source\Developer\Linux\LinuxAArch64ServerTargetPlatform\Private;
D:\EpicGames\UE_4.25\Engine\Source\Developer\Linux\LinuxAArch64NoEditorTargetPlatform\Private;
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D:\EpicGames\UE_4.25\Engine\Source\Developer\LauncherServices\Private\Profiles;
D:\EpicGames\UE_4.25\Engine\Source\Developer\LauncherServices\Private\Launcher;
D:\EpicGames\UE_4.25\Engine\Source\Developer\LauncherServices\Private;
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D:\EpicGames\UE_4.25\Engine\Source\Developer\IOS\IOSTargetPlatform\Private\Windows;
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D:\EpicGames\UE_4.25\Engine\Source\Developer\IOS\IOSPlatformEditor\Private;
D:\EpicGames\UE_4.25\Engine\Source\Developer\HotReload\Private;
D:\EpicGames\UE_4.25\Engine\Source\Developer\HierarchicalLODUtilities\Private;
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D:\EpicGames\UE_4.25\Engine\Source\Developer\GammaUI\Private;
D:\EpicGames\UE_4.25\Engine\Source\Developer\GameplayDebugger\Private\Editor;
D:\EpicGames\UE_4.25\Engine\Source\Developer\GameplayDebugger\Private;
D:\EpicGames\UE_4.25\Engine\Source\Developer\FunctionalTesting\Private\Tests;
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D:\EpicGames\UE_4.25\Engine\Source\Developer\FileUtilities\Private;
D:\EpicGames\UE_4.25\Engine\Source\Developer\ExternalImagePicker\Private;
D:\EpicGames\UE_4.25\Engine\Source\Developer\EditorAnalyticsSession\Private;
D:\EpicGames\UE_4.25\Engine\Source\Developer\DirectoryWatcher\Private\Windows;
D:\EpicGames\UE_4.25\Engine\Source\Developer\DirectoryWatcher\Private\Tests;
D:\EpicGames\UE_4.25\Engine\Source\Developer\DirectoryWatcher\Private\Mac;
D:\EpicGames\UE_4.25\Engine\Source\Developer\DirectoryWatcher\Private\Linux;
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D:\EpicGames\UE_4.25\Engine\Source\Developer\DeviceManager\Private\Widgets\Toolbar;
D:\EpicGames\UE_4.25\Engine\Source\Developer\DeviceManager\Private\Widgets\Processes;
D:\EpicGames\UE_4.25\Engine\Source\Developer\DeviceManager\Private\Widgets\Details;
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D:\EpicGames\UE_4.25\Engine\Source\Developer\DesktopPlatform\Private\Windows;
D:\EpicGames\UE_4.25\Engine\Source\Developer\DesktopPlatform\Private\Mac;
D:\EpicGames\UE_4.25\Engine\Source\Developer\DesktopPlatform\Private\Linux;
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D:\EpicGames\UE_4.25\Engine\Source\Developer\DerivedDataCache\Private;
D:\EpicGames\UE_4.25\Engine\Source\Developer\Datasmith\DatasmithFacade\Private;
D:\EpicGames\UE_4.25\Engine\Source\Developer\Datasmith\DatasmithExporter\Private;
D:\EpicGames\UE_4.25\Engine\Source\Developer\CrashDebugHelper\Private\Windows;
D:\EpicGames\UE_4.25\Engine\Source\Developer\CrashDebugHelper\Private\Mac;
D:\EpicGames\UE_4.25\Engine\Source\Developer\CrashDebugHelper\Private\Linux;
D:\EpicGames\UE_4.25\Engine\Source\Developer\CrashDebugHelper\Private\IOS;
D:\EpicGames\UE_4.25\Engine\Source\Developer\CrashDebugHelper\Private\Android;
D:\EpicGames\UE_4.25\Engine\Source\Developer\CrashDebugHelper\Private;
D:\EpicGames\UE_4.25\Engine\Source\Developer\CollisionAnalyzer\Private;
D:\EpicGames\UE_4.25\Engine\Source\Developer\CollectionManager\Private;
D:\EpicGames\UE_4.25\Engine\Source\Developer\BlueprintNativeCodeGen\Private;
D:\EpicGames\UE_4.25\Engine\Source\Developer\BlueprintCompilerCppBackend\Private;
D:\EpicGames\UE_4.25\Engine\Source\Developer\BlankModule\Private;
D:\EpicGames\UE_4.25\Engine\Source\Developer\AutomationWindow\Private;
D:\EpicGames\UE_4.25\Engine\Source\Developer\AutomationDriver\Private\Specs;
D:\EpicGames\UE_4.25\Engine\Source\Developer\AutomationDriver\Private\Locators;
D:\EpicGames\UE_4.25\Engine\Source\Developer\AutomationDriver\Private;
D:\EpicGames\UE_4.25\Engine\Source\Developer\AutomationController\Private;
D:\EpicGames\UE_4.25\Engine\Source\Developer\AudioSettingsEditor\Private;
D:\EpicGames\UE_4.25\Engine\Source\Developer\AudioFormatOpus\Private;
D:\EpicGames\UE_4.25\Engine\Source\Developer\AudioFormatOgg\Private;
D:\EpicGames\UE_4.25\Engine\Source\Developer\AudioFormatADPCM\Private;
D:\EpicGames\UE_4.25\Engine\Source\Developer\AssetTools\Private\AssetTypeActions\Experimental;
D:\EpicGames\UE_4.25\Engine\Source\Developer\AssetTools\Private\AssetTypeActions;
D:\EpicGames\UE_4.25\Engine\Source\Developer\AssetTools\Private;
D:\EpicGames\UE_4.25\Engine\Source\Developer\Apple\MetalShaderFormat\Private;
D:\EpicGames\UE_4.25\Engine\Source\Developer\Android\AndroidTargetPlatform\Private;
D:\EpicGames\UE_4.25\Engine\Source\Developer\Android\AndroidPlatformEditor\Private;
D:\EpicGames\UE_4.25\Engine\Source\Developer\Android\AndroidDeviceDetection\Private;
D:\EpicGames\UE_4.25\Engine\Source\Developer\AllDesktopTargetPlatform\Private;
D:\EpicGames\UE_4.25\Engine\Source\Developer\AITestSuite\Private\Tests;
D:\EpicGames\UE_4.25\Engine\Source\Developer\AITestSuite\Private\MockAI;
D:\EpicGames\UE_4.25\Engine\Source\Developer\AITestSuite\Private\BehaviorTree;
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D:\EpicGames\UE_4.25\Engine\Source\Developer\AITestSuite\Private;
D:\EpicGames\UE_4.25\Engine\Source\Developer\TreeMap;
C:\Program Files (x86)\Windows Kits\10\Source\10.0.10240.0\ucrt;
C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Auxiliary\VS\src;
C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\crt\src;
C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\atlmfc\src\atl;
C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\atlmfc\src\mfcm;
C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\atlmfc\src\mfc;


The text is size 1, just copy paste it and it will show up as normal I'd assume, just to not bloat the forum with 1.6k lines, I also a few plugins and projects in VS is removed from this due to me not wanting to release anything I'm not allowed to but they shouldn't affect anything as I tried with a project without them.

Your examples worked and were very logical, except the blank line one which should get a suggestion listbox, not sure if you have the same "problem"? But there I need to type "Get" or "my" to get the right suggestion, if I just type health nothing comes up.

Edited by - CeilingPanda on Aug 03 2020 08:54:04 AM
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feline
Whole Tomato Software

United Kingdom
16776 Posts

Posted - Aug 03 2020 :  10:31:57 AM  Show Profile  Reply with Quote
Thank you for the information. Yes, the suggestion listbox expects the first letter you type to match the first letter of a variable. So long as it does, the filtering then works as you want. So, in this case, typing "lhealth", or just starting typing "health" after the suggestion listbox has been triggered, does what you are looking for.

Alternatively you can always press CTRL-SPACE to trigger a full listbox, and then filter it. Since I normally have a sense of what I am typing, I had not really noticed the suggestion listbox wanting the first letter to match a reasonable symbol.

zen is the art of being at one with the two'ness
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