Hi,
I'm using visual assist for an Unreal Engine project. Whenever a type is not recognized I use the shortcut shif+alt+q and in the context menu I choose "Add include xxxx.h". The issue is that visual assist is including a huge long path to the file instead of the shorter version. For instance here VA adds this line:
#include "../../../../../../UE/UE_5.3/Engine/Source/Runtime/Engine/Classes/Animation/AnimSequenceBase.h"
Where it should be just:
#include "Animation/AnimSequenceBase.h"
Am I missing some setting or so?
Visual Studio version: Microsoft Visual Studio Community 2022 (64-bit) - Current Version 17.7.3
Visual Assist version: 10.9.2479.0 built 2023.01.19