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 Retrieving wrong FVector / FRotator in Unreal Eng.
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sitnduck
Senior Member

36 Posts

Posted - Oct 07 2022 :  11:06:33 AM  Show Profile  Reply with Quote
Hi! This has happened to me on multiple projects, across Unreal versions, and I'm not sure if there is a good answer for it.

SOMETIMES only, auto completion for say FVector, will point to the "simple" version in:

UE_5.0\Engine\Source\Runtime\CoreUObject\Public\UObject\NoExportTypes.h

This only has .X .Y .Z as members and is no help to get assistance on complex members (e.g. Length())

In that file, there is even a comment stating:

* @note The full C++ class is located here:
Engine\Source\Runtime\Core\Public\Math\Vector.h

I can't really say what conditions make this happen or not, it's just disruptive. I tried reversing/reloading the solution etc.

Thank you for any assistance!

Francois

feline
Whole Tomato Software

United Kingdom
17995 Posts

Posted - Nov 14 2022 :  12:20:37 PM  Show Profile  Reply with Quote
Apologies for the slow reply. With your solution open, can you please look at:

VA Options -> C/C++ Directories

Do you have a short list of stable include directories, or do you have a long list, including many directories under your UE5 install? If VA is not picking up the UE directories properly, and adding them to this list, then that might help to explain what is going on here.

This assumes you have enabled VA's Unreal Engine support:

VA Options -> Game Development -> Enable support for Unreal Engine (UE)

zen is the art of being at one with the two'ness
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