Whole Tomato Software Forums
Whole Tomato Software Forums
Main Site | Profile | Register | Active Topics | Members | Search | FAQ
 All Forums
 Visual Assist
 Technical Support
 My code errors are not underlined.

You must be registered to post a reply.
Click here to register.

Screensize:
UserName:
Password:
Format: BoldItalicizeUnderlineStrikethrough Align leftCenterAlign right Insert horizontal ruleUpload and insert imageInsert hyperlinkInsert email addressInsert codeInsert quoted textInsert listInsert Emoji
   
Message:

Forum code is on.
Html is off.

 
Check to subscribe to this topic.
   

T O P I C    R E V I E W
cantudev Posted - Sep 23 2021 : 1:52:21 PM
Hello, I am using the trial version and planning to buy a personal license since it makes using Unreal Engine 4 increadibely easy. But I still don't understand something. I disabled the VS's Default Intellisense since it is too slow. Now when I'm coding erros are not underlined. For example:

void Foo()
{
   return -1;
}

VA doesn't give me any error about it while I'm still typing. Am I doing something wrong or VA doesn't have that feature?
1   L A T E S T    R E P L I E S    (Newest First)
feline Posted - Sep 24 2021 : 06:52:22 AM
I am glad to hear that VA is helping so well with Unreal Engine :)

Unfortunately VA does not underline this sort of error, this underlining would be coming from the IDE intellisense parser.

There are a couple of VA features that will help though. First is:

VA Options -> Underlining -> Underline unrecognized symbols using <colour>

which is explained here:

https://docs.wholetomato.com/default.asp?W200

the second is Code Inspection, which is designed to warn you about a growing range of issues:

https://docs.wholetomato.com/default.asp?W760

this does require some extra parsing to work, but since it only parses the current file, and required headers, it should not slow you down.

© 2023 Whole Tomato Software, LLC Go To Top Of Page
Snitz Forums 2000