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T O P I C    R E V I E W
Zeblote Posted - Feb 25 2018 : 12:09:20 AM
Just started noticing this today after updating to build 2258.
It looks like the coloring isn't activating on the class tooltips... but only some of them, randomly.

broken:


broken:


engine ones also broken:


this one works for no reason:


more:




5   L A T E S T    R E P L I E S    (Newest First)
feline Posted - Feb 26 2018 : 4:13:37 PM
Thank you for the settings. It turns out there is already a bug report for this, but until now I had not pinned down the exact trigger:

case=96301

You are right, disabling the IDE intellisense is actually what is triggering this effect with these comments. This is not actually a change in VA, this has been happening for a while now, if you happen to have the situation to trigger it.
Zeblote Posted - Feb 26 2018 : 2:07:26 PM
Maybe it depends on a specific combination of settings?

I have intellisense disabled completely ("Disable Database" set to true)
And these settings: https://dl.dropboxusercontent.com/s/aybxcy9pps345rn/20180225221602.reg
feline Posted - Feb 26 2018 : 1:28:56 PM
Interesting, I am seeing this on one test machine, but not another. Currently trying to pin down the specific trigger, since its not just the code.
Zeblote Posted - Feb 26 2018 : 11:26:04 AM
quote:
Do you have a case that comes close to doing this reliably? Or is it all random? What happens if you trigger the same tooltip a second time?


Okay, I believe I've tracked this down. All tooltips that contain multi-line comments are broken.














quote:
Also, what's happening with the 4th and 5th tooltips? They both have "UCLASS(BlueprintType)" after the comment, and it looks like this is code, not comment. Is this correct and expected? It looks a little odd to me.


It's a UHT macro, having it show up there is part of your unreal support since build 2235: https://forums.wholetomato.com/forum/topic.asp?TOPIC_ID=13960
feline Posted - Feb 26 2018 : 07:30:40 AM
I have seen this happen sometimes, but never very often, or very reliably. It is interesting this has just started happening for you after the VA update.

Do you have a case that comes close to doing this reliably? Or is it all random? What happens if you trigger the same tooltip a second time?

Also, what's happening with the 4th and 5th tooltips? They both have "UCLASS(BlueprintType)" after the comment, and it looks like this is code, not comment. Is this correct and expected? It looks a little odd to me.

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