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 Support for High Level Shading Language

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T O P I C    R E V I E W
Vertexwahn Posted - Feb 01 2011 : 10:14:43 AM
it would be great if Visual Assist would also support HLSL (High Level Shading Language) - the language in which shades for GPUs are written

see also: http://msdn.microsoft.com/en-us/library/bb509561%28v=vs.85%29.aspx

most important for me:
- Add syntax highlighting - syntax highlighting is missing in Visual Studio for HLSL
- Easy navigation - make the VA Outline work with HLSL to find the entry points of pixel, vertex, hull, domain, geometry or compute shades
- Support renaming of shader parameters
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feline Posted - Feb 01 2011 : 1:54:04 PM
Currently we don't have any plans to add support for extra programming languages. Simply keeping up with the languages and IDE's that we currently support is a full time job.

Does this language look like C++ or another language that VA supports, or does it look quite different? If it looks like C++ but simply uses a different file extension then you could try telling VA to treat it as C++, as described here:

http://docs.wholetomato.com?W328

You might also be able to use VA's StdAfx.h file to work around some language oddities. A simple example is given here:

http://docs.wholetomato.com?W310

And you can tell the IDE about custom keywords:

http://docs.wholetomato.com?W148

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