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 Feature: "Rename Files" to handle generated.h

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Zeblote Posted - Mar 17 2018 : 8:39:27 PM
If I'm renaming a header that has a generated.h include, it would be nice if it also updated the

#include "FileName.generated.h"

to

#include "NewFileName.generated.h"
9   L A T E S T    R E P L I E S    (Newest First)
sean Posted - Sep 24 2018 : 2:28:19 PM
case=118239 is fixed in build 2291.
ChrisG Posted - Aug 06 2018 : 5:48:34 PM
Yes, this does seem to be an issue with 4.20.1. I have added a note to the case.

We will definitely be looking into this.

Thanks again!
Zeblote Posted - Aug 06 2018 : 4:04:30 PM
Yeah, that's the exact path. I've seen a bunch of reports where people have problems with intellisense not finding the generated headers in 4.20, could a missing include path in the project files be the issue here?
ChrisG Posted - Aug 06 2018 : 3:58:27 PM
Interesting, what is the full path to the BRCharacter.generated.h file? Is it something like the following?

c:\depot\brickadia\intermediate\build\win64\ue4editor\inc\brickadia\brcharacter.generated.h
Zeblote Posted - Aug 06 2018 : 3:51:43 PM
The generated header exists, since the project has been built before. However, it does not show in that menu and attempting to use VA to open it from the #include doesn't work. Maybe this is related to changes in 4.20?
ChrisG Posted - Aug 06 2018 : 3:22:32 PM
Hello Zeblote,

Currently, Visual Assist requires that the *.generated.h file exist for the include update to work properly. The *.generated.h files are created during build time.

If Visual Assist finds the *.generated.h file, you will see it listed under "Files to rename" in the Rename Files dialog.

I was also able to identify an issue that could cause the include update to fail even if the *.generated.h file exists, and have opened case 118239.

Thank you for taking the time to report this issue to us!
Zeblote Posted - Aug 06 2018 : 05:51:41 AM
This does not appear to work in build 2283.2.

Before:



Rename:



Generated include not updated:

sean Posted - Jul 13 2018 : 3:26:43 PM
case=115255 is addressed in build 2283.
sean Posted - Mar 20 2018 : 8:58:49 PM
That would make sense. case=115255

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