|T O P I C R E V I E W
||Posted - Aug 09 2019 : 4:53:32 PM
Need a way to adjust how multithreaded parsing consumes resources. It makes your computer almost unusable when you open a new Unreal4 project. All cores are pretty much pegged at max. I have to turn off multithreaded parsing, but it would be nice to adjust the number of cores and/or the cpu % it consumes so you can actually work. Or perhaps prevent it from using a couple of cores.
I also need to have both vax and the visual studio intellisense operational at the same time because sometimes one can't find a symbol but the other can.
My workaround is to disable multithreaded parsing all together, but then it takes a lot longer to parse.
|2 L A T E S T R E P L I E S (Newest First)
||Posted - Nov 07 2019 : 7:08:53 PM
case=140994 is implemented in build 2353
||Posted - Aug 09 2019 : 5:12:57 PM
We are going to add UI to the options dialog for the following:
But in the meantime, both priority and cores used can be set via registry -- requires restart of VS.